Football Ops

Football Ops

Protecting the integrity of the greatest game.

NFL Ops: Honoring the Game

It's our responsibility to strengthen the sport.

League Governance

Ensuring a consistent and fair game that is decided on the field, by the players.

NFL Rules Enforcement

Ensuring that players conduct themselves in a way that honors the sport and respects the game.

NFL Way to Play

Knees Bent. Pads Down. Head Up.

The NFL and HBCUs

The NFL is proud of the HBCU professional football legacy.

Economic & Social Impact

Honoring the league’s commitment to serve the communities where the game is played.

The NFL Ops Team

Meet the people behind NFL Operations.

The Game

The Game

Learn about the people, the jobs and the technology that deliver the best game possible to NFL fans across the U.S. and around the world. 

Gameday: Behind the Scenes

Countdown to kickoff: how NFL games happen.

Technology

In the NFL, balancing technology with tradition.

Impact of Television

How television has changed the game.

History of Instant Replay

Upon further review…

Creating the NFL Schedule

It takes hundreds of computers and four NFL executives to create the NFL’s 256-game masterpiece.

Big Data Bowl

The inaugural analytics contest explores statistical innovations in football — how the game is played and coached.

Youth Football

Promoting the values of football.

The Players

The Players

Learn how NFL players have changed over time, how they’re developed and drafted and how the league works with them after their playing days are over.  

Evolution of the NFL Player

Creating an NFL player: from “everyman” to “superman.”

Development Pipeline

Supporting the next generation of players and fans.

Getting Into the Game

Preparing players of all ages for success at football’s highest level.

The NFL Draft

Introducing the next wave of NFL superstars. 

NFL Player Engagement

A look at the programs and services NFL Player Engagement provides to assist every player before, during and after his football career.

College All Star Games

Strengthening football and the community.

NFL Legends Community

Strengthening the NFL brotherhood.

The Officials

The Officials

Discover the evolution of professional officiating, the weekly evaluation process and how the NFL identifies and develops the next generation of officials.

In Focus: History of the Official

“One thing hasn’t changed: the pressure. It will always be there.”

Inside NFL GameDay Central

The latest information from the NFL's officiating command center.

These Officials Are Really Good

Every week, officials take the field ready to put months of preparation, training and hard work on display, knowing that the whole world — and the Officiating Department — is watching.

Officiating Development

Officiating an NFL game takes years of training and experience. 

The Rules

The Rules

NFL Football Operations protects the integrity of the game by ensuring that the rules and the officiating are consistent and fair to all competitors.

In Focus: Evolution of the NFL Rules

The custodians of football not only have protected its integrity, but have also revised its playing rules to protect the players, and to make the games fairer and more entertaining.

NFL Video Rulebook

The NFL Video Rulebook explains NFL rules with video examples.

2018 NFL Rulebook

Explore the official rules of the game.

2018 Rules Changes and Points of Emphasis

NFL Overtime Rules

NFL Tiebreaking Procedures

The NFL's procedures for breaking ties for postseason playoffs.

Signals Intelligence

The NFL's familiar hand signals help fans better understand the game.   

NFL Rules Digest

A quick reference guide to the NFL rulebook.

Football 101

Football 101

Terms Glossary

Sharpen your NFL football knowledge with this glossary of the game's fundamental terms. 

Formations 101

See where the players line up in pro football's most common offensive and defensive formations.

Quick Guide to NFL TV Graphics

Understand what the graphics on NFL television broadcasts mean and how they can help you get the most out of watching NFL games.

NFL Instant Replay Process

The NFL’s instant replay review process focuses on expediting instant replay reviews and ensuring consistency. Learn how it works.

Stats Central

Stats Central

Go inside the game with the NFL's official game stats. Sort the stats by season or by week.

Chart The Data

Chart and compare the NFL Football Operations stats you're looking for with the NFL's data tool. 

Weekly Dashboard

Get a snapshot of the current NFL game stats, updated weekly during the regular season.

NFL Rules Digest

A quick reference guide to the NFL rulebook.

Disclaimer: The NFL Rules Digest is not a substitute for the official NFL rulebook. If there is a discrepancy in language, the official rulebook takes precedence.

Scroll Table of Contents

Overtime

What are the NFL overtime rules in the regular season?

Here are the regular season NFL overtime rules:

  • One 10-minute period.
  • Coin toss determines possession.
  • Both teams have an opportunity to possess the ball unless the initial possession results in a TD or safety.
  • Each team gets two timeouts.
  • There are no coach’s challenges; all reviews will be initiated by the replay official.
  • The point after try is not attempted if the game ends on a touchdown.
  • If the team that possesses the ball first scores a field goal on its initial possession and the second team loses possession by an interception or fumble, the down will be permitted to run to its conclusion, including awarding points scored by either team during the down.
  • If the score is still tied at the end of the overtime period, the game will end in a tie.

What are the NFL overtime rules in the playoffs?

Unlike in the regular season, playoff games cannot end in a tie, so the overtime rules change slightly in the postseason.

Here are the postseason overtime rules:

  • Each overtime period will be 15 minutes.
  • If the game is still tied at the end of an overtime period — or if the second team’s initial possession has not ended — the teams will play another overtime period.
  • There is no limit for overtime periods and there is no halftime period.
  • There is a kickoff before the third overtime period.
  • The same timing rules that apply at the end of the second and fourth regulation periods also apply at the end of a second and fourth overtime period.
  • If there is still no winner at the end of a fourth overtime period, there is another coin toss, and play continues until there is a winner.
  • If the team that possesses the ball first scores a field goal on its initial possession and the second team loses possession by an interception or fumble, the down will be permitted to run to its conclusion, including awarding points scored by either team during the down.

Process of a Catch

What is a catch?

There are three main requirements for completing a catch. The player must:

  • Have control of the ball
  • Get two feet or another body part down (other than his hands)
  • Make a football move, such as a third step, reaching or extending the ball forward, or having the ability to perform such an act

A player does not have to maintain control the ball through contact with the ground if he makes a football move, and movement of the ball does not automatically result in loss of control.

If a player loses control of the ball, it is an incomplete pass if the ball hits the ground before he regains control, or if he regains control out of bounds.

Challenges and Instant Replay

What is the instant replay process?

When a review is initiated, Alberto Riveron, NFL Senior Vice President of Officiating, or a senior designated member of the officiating department, examines the play inside Art McNally GameDay Central in New York. An on-field instant replay technician brings the Referee a Microsoft Surface tablet so they can communicate with GameDay Central and the in-stadium replay official, and review the play. Riveron or a senior designated member of the officiating department makes the final decision on each review.

View this infographic for a full rundown of the NFL’s instant replay review process.

Coaches' Challenges

Each team has two challenges per game, each of which requires the use of a timeout. If the challenge is ruled in the team’s favor, the team gets its timeout back. A third challenge is allowed if a team wins its first two challenges.

If a team initiates a challenge with no timeouts remaining or when it is not permitted to do so, it is a penalty and loss of 15 yards.

Which plays can a team challenge?

A team may use a challenge to review these situations:

  • Possession
  • Plays involving touching of either the ball or the ground
  • Goal line plays
  • Plays at the sidelines, line of scrimmage and line to gain
  • Number of players on the field at the snap, even when a foul is not called
  • Game administration:
    • Penalty enforcement
    • Proper down
    • Spot of a foul
    • Status of the game clock
    • Disqualification of a player

Which plays are not reviewable?

These situations are not reviewable:

  • All fouls (except for numbers on players on the field)
  • Spot of the ball and runner:
    • Runner ruled down by contact or out of bounds (not involving fumbles or the line to gain)
    • The position of the ball not relating to first down or goal line
    • Whether a runner’s forward progress was stopped before he went out of bounds or lost possession of the ball
    • Whether a runner gave himself up
  • Miscellaneous:
    • Field goal or extra-point attempts that cross above either upright without touching anything
    • Erroneous whistle
    • Spot where an airborne ball crossed the sideline
    • Whether a player was blocked into a loose ball
    • Whether the ball was advanced by a player after a fair catch
    • Whether a player created the impetus that put the ball into an end zone.

Which plays are automatically reviewed?

A replay review is initiated by a replay official or a member of the officiating department in Art McNally GameDay Central — the NFL’s officiating command center in New York — during these scenarios:

  • A score is ruled on the field
  • Turnovers (an interception, fumble or backward pass recovered by opponent, or muffed punt legally recovered by the kicking team)
  • Plays that start after the two-minute warning of each half and all plays during overtime
  • Player disqualifications

Teams are not charged timeouts during an official review. There is no limit to the number of official reviews. An official review must be initiated before the next play begins.

Penalty Enforcement

What penalties result in a loss of 5 yards?

Some examples of 5-yard penalties include:

  • Defensive holding (automatic first down)
  • Defensive illegal use of hands (automatic first down)
  • Delay of game (offensive/defensive)
  • Delay of kickoff
  • Encroachment
  • False start
  • Illegal contact (automatic first down)
  • Illegal formation
  • Illegal forward pass (loss of down)
  • Illegal motion
  • Illegal shift
  • Illegal touch kick/pass
  • Invalid fair catch signal
  • Neutral zone infraction
  • Offside
  • Player out of bounds on kick
  • Running into the kicker
  • Too many men on the field

What penalties result in a loss of 10 yards?

Some examples of 10-yard penalties include:

  • Offensive pass interference
  • Offensive holding
  • Offensive illegal use of hands
  • Illegal block in the back
  • Tripping
  • Assisting runner by pulling him forward
  • Batting or punching a loose ball towards opponents’ goal line or in any direction if in end zone

What penalties result in a loss of 15 yards?

Some examples of 15-yard penalties include:

  • Not being able to start each half on scheduled time
  • Interfering with fair catch
  • Tackling or blocking maker of fair catch
  • Head slap
  • Striking, kneeing and kicking
  • Striking opponent below shoulders with forearm or elbow by turning or pivoting
  • Twisting, turning or pulling of opponent’s facemask
  • Blocking below waist on kicks and change of possession
  • Roughing the kicker/holder
  • Falling on or piling on a player on the ground
  • Unnecessary roughness
  • Unsportsmanlike conduct
  • Illegal conduct by non-players
  • Chop block
  • Clipping
  • Horse-collar tackle
  • Illegal use of helmet
  • Roughing the passer
  • Illegal blindside block
  • Illegal crackback block
  • Illegal peel back block
  • Leaping
  • Leverage
  • Taunting

Game Timing

When is the play clock set to 40 seconds?

The play clock is set to 40 seconds immediately after a play ends (unless it follows one of these scenarios). If the ball is not snapped before the play clock expires, it is a delay of game.

When is the play clock set to 25 seconds?

The play clock is set to 25 seconds after certain administrative stoppages, including:

  • Change of possession
  • Charged timeout
  • Two-minute warning
  • End of a quarter
  • Penalty enforcement
  • Extra-point of two-point conversion attempt
  • Punt

The Referee can reset the play clock to 25 seconds by pumping one hand vertically.

When does a 10-second runoff occur?

When there is a 10-second runoff, the clock starts on the referee’s signal. A 10-second runoff occurs when a team commits any of these acts after the two-minute warning with the clock running:

  • An offensive foul that prevents the snap (e.g., false start)
  • Intentional grounding
  • Illegal forward pass thrown from beyond the line of scrimmage
  • Throwing a backward pass out of bounds
  • Spiking or throwing the ball in the field of play after the down ends (except after a touchdown)
  • Any other intentional foul that causes the clock to stop

There is a 10-second runoff if a replay review of a play after the two-minute warning results in the on-field ruling being reversed and the correct ruling would not have stopped the clock.

This runoff only applies to the offense. The defense always has the option to decline the 10-second runoff and have the yardage penalty enforced, but if the yardage penalty is declined, the 10-second runoff is also declined.

Sportsmanship

When is a player automatically ejected?

A player is automatically disqualified if they are penalized twice in the same game for:

  • Throwing a punch, forearm, or kicking at an opponent, even if no contact is made.
  • Using abusive, threatening, or insulting language or gestures.
  • Using baiting or taunting acts or words.

The player will be automatically disqualified regardless of whether the penalty is accepted or declined by the opponent. The fouls do not have to be judged by the official to be flagrant for the automatic disqualification to occur, and any foul that occurs during the pregame warm-up period will carry over into the game. Note: If a game official judges a foul to be flagrant, he/she may disqualify a player based on one occurrence.

What is unsportsmanlike conduct?

Unsportsmanlike conduct is any act contrary to the generally understood principles of sportsmanship. Some examples include:

  • Throwing a punch, forearm, or kicking at an opponent, even if no contact is made.
  • Using abusive, threatening, or insulting language or gestures.
  • Using baiting or taunting acts or words.
  • Any violent, sexually suggestive or offensive act.
  • Excessive celebration.
  • Unnecessary physical contact with an official.
  • Using any object as a prop or possessing a foreign object on the field or the sideline during the game.
  • Removal of helmet by a player on the field or the end zone during a celebration or confrontation with an official or other player.

The penalty for unsportsmanlike conduct is a loss of 15 yards. If the foul is by the defense, it is also an automatic first down.

2018 Rules Changes and Points of Emphasis

Use of Helmet

It is a foul if a player lowers his head to initiate and make contact with his helmet against an opponent. This rule applies to all players on the field, and to all areas of the field.

The officiating standards for the Use of Helmet rule are:

  • Lowering the head (not including bracing for contact)
  • Initiating contact with the helmet to any part of an opponent. Contact does not have to be to an opponent’s head or neck area — lowering the head and initiating contact to an opponent’s torso, hips, and lower body, is also a foul.
  • Making contact on an opponent (both offense and defense)

Players can be ejected for use of helmet fouls — and all ejections will be reviewed by Alberto Riveron, NFL Senior Vice President of Officiating, or a senior designated member of the officiating department in Art McNally GameDay Central in New York.

Kickoff Rules

These are the kickoff rules for the 2018 season:

  • The kickoff team must have five players on each side of the ball and cannot line up more than one-yard from the restraining line. For example, the kicking team will line up at the 34-yard line for a kickoff from the 35-yard line.
  • At least two players must be lined up outside the yard-line number and two players between the inbounds lines (hash marks) and the yard-line number.
  • At least eight players of the receiving team must be lined up in the 15-yard “setup zone” prior to kickoff; only three receiving-team players can remain outside of the setup zone.
  • Double team blocks are not allowed by any receiving team players who were initially lined up outside the setup zone.
  • No wedge blocks are permitted.
  • Until the ball is touched or hits the ground, no player on either the receiving or kicking team may block within the 15-yard area from the kicking team’s restraining line. On an onside kick, the kicking team may not block in the first 10 yards.
  • The ball is dead if it is not touched by the receiving team and touches the ground in the end zone (touchback).

Catch Rule

The three main requirements for completing a catch are:

  • Control of the ball
  • Get two feet or another body part down (other than his hands)
  • Make a football move, such as a third step, reaching or extending for the line-to-gain, or having the ability to perform such an act

A player does not have to control the ball through the ground, and movement of the ball does not automatically result in loss of control.

If a player loses control of the ball, it is an incomplete pass if the ball hits the ground before he regains control, or if he regains control out of bounds.

Illegal Batting and Kicking the Ball

It is an illegal bat if:

  • Any player bats or punches a loose ball in the field of play toward his opponent’s goal line
  • Any player bats or punches a loose ball (that has touched the ground) in any direction, if it is in either end zone
  • An offensive player bats a backward pass in flight toward his opponent’s goal line.

Illegal Contact and Other Acts Downfield

Offensive and defensive pass interference will also be enforced, including:

  • Contact that restricts the opponent’s opportunity to make the catch;
  • Playing through the back of an opponent;
  • Grabbing an opponent’s arm;
  • Extending an arm across the body of an opponent;
  • Cutting off the path of an opponent by making contact;
  • Hooking an opponent;
  • Shoving or pushing off to create separation.

Protection of Runners Who Give Themselves Up

When any runner gives himself up:

  • A player is down where the first body part touches the ground. The runner should not benefit from additional yardage after the first body part touches. Defenders do not have to go down to initiate contact to stop a runner from gaining more yards after he contacts the ground.
  • Quarterbacks and all runners must give themselves up early, and if a defender has committed to a tackle, contact may occur. However, that contact cannot be late or to the head or neck area of the player who gave himself up.
  • A quarterback does not have to slide feet first to be considered as giving himself up. Whether he slides feet first or head first, as long as he gives himself up, he should receive defenseless player protection.

Protection of Quarterbacks

When a defender uses all or part of his body weight to land on a quarterback immediately after the ball is thrown, inside and outside the pocket, these actions put the quarterback at risk for injury. The defender is responsible for avoiding landing on the quarterback when taking him to the ground.

Gunners Going Out of Bounds

On punt plays, gunners must immediately try to get back inbounds once they are in the white border. Gunners running in the white border put players, coaches and sideline personnel at risk. If a gunner does not immediately try to return inbounds, a foul will be called.

Intentional Grounding

What is intentional grounding?

It is intentional grounding if a passer is in danger of losing yardage due to defensive pressure throws a forward pass without a realistic chance of completion, which is defined as a pass that is thrown in the direction of, or lands in, the vicinity of an eligible receiver.

What is not intentional grounding?

It is not intentional grounding if the passer:

  • Throws a pass from outside the pocket (the area between the tackles) that lands at or beyond the line of scrimmage, in or out of bounds, even if there is no eligible receiver nearby.
  • Has his passing motion significantly affected by contact from a defender, even if the ball doesn’t reach the line of scrimmage.
  • Spikes the ball to stop the clock (quarterback must be under center when he receives the snap).

What is the penalty for intentional grounding?

The penalty for intentional grounding:

  • Loss of down and 10 yards from the previous spot; or
  • Loss of down at the spot of the foul; or
  • A safety if the passer intentionally grounds the ball from his end zone.

Forward Pass

What is an illegal forward pass?

If the passer’s entire body (airborne or on the ground) and the ball are beyond the line of scrimmage when the ball is released, it is an illegal forward pass.

Other examples of an illegal forward pass include:

  • A second forward pass thrown from behind the line of scrimmage
  • A forward pass thrown after the ball has crossed the line of scrimmage and has returned behind it
  • A forward pass thrown after a change of possession

What is the penalty for an illegal forward pass?

These are the penalties for an illegal forward pass:

  • For a forward pass from beyond the line of scrimmage: loss of down and five yards from the spot of the pass.
  • For a second forward pass from behind the line, or for a forward pass that was thrown after the ball returned behind the line: loss of five yards from the previous spot.
  • For a forward pass thrown after a change of possession: loss of five yards from the spot of the pass.

Safety

What is a safety (score)?

It is a safety:

  • A runner is tackled with possession of the ball in his own end zone; or
  • If the ball goes out of bounds behind the goal line; or
  • If the offense commits a foul in its own end zone. Fouls could include intentional grounding or holding.

A safety is worth two points. The team that gave up the safety will put the ball in play with a free kick (punt, dropkick, or placekick) from its 20-yard line.

When is it not a safety?

It is not a safety if:

  • A forward pass from behind the line of scrimmage is incomplete in the end zone.
  • A defender, in the field of play, intercepts, catches or recovers the ball and his momentum carries him into his end zone. His team keeps the ball at the spot where his foot or other body part touched the ground to establish possession. If that spot is in the end zone, then it is a touchback.

 

Español